So someone using the same ship, fit and all the same skills hitting the same target will realistically only ever vary due to piloting. If both ships are piloting one behind the other then damages are going to be similiar. Either because of range or other variables. And if you dont think thats enough reason i think PvE players like incursion runners would very much apriciate a damage meter at least. If one player is doing considerable more damage than another with the same ship over and over and fit and also have the same skills then it means the other is slacking. Add in scout pilots whose whole purpose is intel gathering ahead of a fleet then by adding it in and saying if you aren't doing such and such damage then you are crap. Then you have logi pilots and jammer pilots who really do no damage because it is not part of their task. They won't do much damge period since that is not part of their objective. What about tackle pilots, or pilots fit for neuting warfare. Maybe they get ECMed and get hardly any locks. How would you determine whether or not the player was bad or lazy based on damage? Maybe they get crappy hits due to tracking, or the target is well fit with high resists. And im not talking about panda WoW here i mean classic/TBC.Ĭan you please tell me the problem of having a damage meter in EVE?
The people who usualy kept whining ingame in WoW when people posted damage logs in raid chat were usualy the same people who didnt know how to play properly and did not like it because it revealed their incompetence. You should stop saying killmails are good enough because it only shows how little you understand of the significance a damage meter can have in comparison.